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Professions System

Upstream Bloodcraft Reference

Bloodcraft version: 1.13.22 stable
Last verified: 2026-08-23
This page documents upstream Bloodcraft, not BloodcraftExpansion custom features.

Bloodcraft defines eight professions: Mining, Woodcutting, Harvesting, Fishing, Alchemy, Blacksmithing, Enchanting, and Tailoring. Progress comes from matching gathering or crafting activity.

Profession Progress source Documented benefit
Mining Breaking mineral-related resource nodes Bonus resources and profession-specific drops, including gold ore.
Woodcutting Breaking wood resources Bonus resources and random saplings.
Harvesting Gathering vegetation Bonus resources and random seeds.
Fishing Fishing catches Bonus fish every 20 levels.
Alchemy Relevant consumables and alchemical crafting Potion effectiveness and duration scale up to twice baseline at maximum; holy potion effectiveness is excluded, though duration benefits.
Blacksmithing Weapon-related crafting Crafted weapon base stats up to 10% and durability up to twice baseline at maximum.
Enchanting Gem, jewel, and magic-source crafting Matching crafted-item stats/durability progression.
Tailoring Armor, cloak, bag, cloth, and clothing crafting Crafted gear base stats up to 10% and durability up to twice baseline at maximum.

Use .prof l, .prof get [Profession], and .prof log. Administrators can set progress with .prof set [Name] [Profession] [Level].

Open the profession hub for individual guides.

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