Experience Leveling¶
Upstream Bloodcraft Reference
Bloodcraft version: 1.13.22 stable
Last verified: 2026-08-23
This page documents upstream Bloodcraft, not BloodcraftExpansion custom features.
What it is¶
Bloodcraft can replace gear-score-only progression with persistent character experience. Players gain most XP from enemy kills; V Bloods, docile units, war-event units, spawners, groups, and large level gaps each have separate multipliers.
Progression¶
- Default starting level:
10. - Default maximum level:
90. - Unit and V Blood multipliers default to
7.5and15. LevelScalingMultiplierreduces rewards for large player-versus-unit level gaps;0disables that reduction.ExpShareshares kill XP with nearby eligible combat participants. On PvP servers it is clan-only; level-range exemptions apply as described by the source configuration.- Leveling prestige resets level progress and modifies later progression rates.
Rested XP¶
When RestedXPSystem is enabled, offline time in a coffin can build rested XP. Stone coffins grant the full configured accumulation and wooden coffins half. The default cap is five levels of bonus progress, with a five-percent tick every 120 minutes. Leveling prestige clears accumulated rested XP.
Commands¶
| Command | Purpose |
|---|---|
.lvl get |
Show current level and experience progress. |
.lvl log |
Toggle leveling progress messages. |
.lvl set [Player] [Level] |
Admin: set a player level. |
.lvl ignore [Player] |
Admin: toggle shared-XP eligibility for a player. |