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Blood Knight

Upstream Bloodcraft Reference

Bloodcraft version: 1.13.22 stable
Last verified: 2026-08-23
This page documents upstream Bloodcraft, not BloodcraftExpansion custom features.

Wiki role summary: Durable physical sustain. This is an editorial summary, not an upstream role label.

Mechanical identity

Its defaults emphasize health, physical pressure, primary-attack sustain, defensive blood bonuses, and Blood-school effects.

Default synergies

Layer Stable default
Weapon stats MaxHealth, PrimaryAttackSpeed, PrimaryLifeLeech, PhysicalPower
Blood stats DamageReduction, ReducedBloodDrain, WeaponCooldownRecoveryRate, AbilityAttackSpeed
On-hit theme Blood: Leech; an already affected target can receive Blood Curse

A useful equipment/blood setup is any build whose selected expertise and legacy stats overlap these configured synergy lists. Blood type and weapon category are not hard-locked by the class.

Shift spell progression

All classes share Veil of Shadow as the default configured spell. The stable source then defines:

Order Ability group PrefabGUID
1 Shadowbolt -880131926
2 Blood Rage 651613264
3 Blood Fountain 2067760264
4 Sanguine Coil 189403977
5 Crimson Beam 375131842

These names come from identifiers in the stable source. Administrators may replace the PrefabGUID list, so use .class lsp BloodKnight to inspect the live server. Unknown replacement IDs should remain labeled as PrefabGUIDs rather than guessed.

Commands and settings

  • .class lst BloodKnight — show live synergy lists.
  • .class lsp BloodKnight — show available class spells.
  • .class csp [#] — choose an unlocked spell.
  • .class shift — toggle the Shift slot.
  • Relevant settings: ClassSystem, ClassOnHitEffects, OnHitProcChance, SynergyMultiplier, the class synergy keys, and the class spell key.

See Classes Overview and Class Configuration.

Wiki Home · Commands · Configuration