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Shiny Familiars

Upstream Bloodcraft Reference

Bloodcraft version: 1.13.22 stable
Last verified: 2026-08-23
This page documents upstream Bloodcraft, not BloodcraftExpansion custom features.

A shiny is a familiar-specific spell-school effect. Stable Bloodcraft uses six themed effects and gives the familiar a chance to apply the corresponding school debuff while dealing damage.

Unlock behavior

  • ShinyChance defaults to 0.2 (20%) on the first unlock.
  • A repeated unlock of the same unit guarantees a shiny when the configured chance is greater than zero.
  • On-hit chance uses the configured class OnHitProcChance.

Choosing or changing a shiny

Use .fam shiny [SpellSchool] with an active familiar. The cost is Vampiric Dust controlled by ShinyCostItemQuantity (default 100, clamped to 50–200). Changing an existing shiny costs 25% of that value.

The stable spell-school set follows Blood, Chaos, Storm, Illusion, Frost, and Unholy effects. Use in-game command feedback for accepted spell-school spelling.

Vampiric Dust is craftable only when ExtraRecipes is enabled unless the server supplies it another way. See Vampiric Dust.

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