Shiny Familiars¶
Upstream Bloodcraft Reference
Bloodcraft version: 1.13.22 stable
Last verified: 2026-08-23
This page documents upstream Bloodcraft, not BloodcraftExpansion custom features.
A shiny is a familiar-specific spell-school effect. Stable Bloodcraft uses six themed effects and gives the familiar a chance to apply the corresponding school debuff while dealing damage.
Unlock behavior¶
ShinyChancedefaults to0.2(20%) on the first unlock.- A repeated unlock of the same unit guarantees a shiny when the configured chance is greater than zero.
- On-hit chance uses the configured class
OnHitProcChance.
Choosing or changing a shiny¶
Use .fam shiny [SpellSchool] with an active familiar. The cost is Vampiric Dust controlled by ShinyCostItemQuantity (default 100, clamped to 50–200). Changing an existing shiny costs 25% of that value.
The stable spell-school set follows Blood, Chaos, Storm, Illusion, Frost, and Unholy effects. Use in-game command feedback for accepted spell-school spelling.