PvE Configuration Example¶
Community configuration example — not an upstream Bloodcraft default
These are policy recommendations, not Bloodcraft defaults. Copy exact keys and valid values from the configuration reference.
For a persistent cooperative PvE server:
- Enable Leveling, Expertise, Legacies, Classes, Quests, Professions, and Familiars in stages.
- Keep experience sharing enabled; choose a distance and level range that fit ordinary group play.
- Retain moderate default rate multipliers during the first season.
- Enable Prestige only after players understand that it resets the associated progression.
- Consider Extra Recipes when shiny familiars and Primal Jewels are part of the economy.
- Leave familiar battles and experimental weapons disabled until a staging test passes.
- Introduce Nightmare Mode or elite endgame options only after baseline progression is stable.
Review storage growth and back up player JSON data regularly.