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BloodcraftExpansion Roadmap

Custom / Planned Content

Nothing on this page claims an implemented BloodcraftExpansion gameplay feature.

Phase Goal Exit condition
Foundation Define data ownership, configuration, persistence, and compatibility boundaries Architecture reviewed against named Bloodcraft and game versions
First playable content Implement a minimal bloodline/class vertical slice Server restart, reset, migration, and balance tests pass
Full roster Add remaining bloodlines, classes, and specialization branches Every effect has source ownership, caps, and admin controls
Content integration Connect encounters, relics, factions, events, bounties, and dungeons Each category has a tested gameplay loop and recovery plan

Architecture concerns to resolve

  • Bloodcraft has no documented public expansion API in the stable source reviewed for this wiki.
  • Custom class names overlap conceptually with upstream class selection and Shift-slot state.
  • Persistence must not overwrite or reinterpret upstream JSON.
  • Eclipse presentation requires a verified bridge; no custom protocol should be invented.
  • Game-version PrefabGUIDs and hooks must be discovered and validated during implementation.

Future category stubs describe design goals only. See Sources for the upstream version boundary.


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