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Unlocking Familiars

Upstream Bloodcraft Reference

Bloodcraft version: 1.13.22 stable
Last verified: 2026-08-23
This page documents upstream Bloodcraft, not BloodcraftExpansion custom features.

When FamiliarSystem is enabled, defeating an eligible enemy can unlock that unit for the player.

Stable defaults

Setting Default Meaning
UnitUnlockChance 0.05 Normal eligible-unit unlock chance.
VBloodUnlockChance 0.01 V Blood unlock chance when V Bloods are allowed.
AllowVBloods false V Bloods, including shard bearers, are excluded by default.
AllowMinions false Minion units are excluded by default because some behave poorly.
ShareUnlocks false Nearby clan/party sharing is disabled by default.

Administrators can block specific PrefabGUIDs with BannedUnits or whole categories with BannedTypes (Human, Undead, Demon, Mechanical, Beast). Category bans take precedence over otherwise allowed units.

When sharing is enabled, Bloodcraft uses the leveling share distance. PvP sharing is clan-only; PvE can include eligible clan or party members.

Player workflow

Use .fam l after an unlock, .fam s [Name] to search all boxes, and .fam sb [Name] to search and bind. Unlocking does not automatically make every unit safe or desirable; server bans remain authoritative.

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