Player Data¶
Upstream Bloodcraft Reference
Bloodcraft version: 1.13.22 stable
Last verified: 2026-08-23
This page documents upstream Bloodcraft, not BloodcraftExpansion custom features.
Bloodcraft persists JSON data below BepInEx/config/Bloodcraft/. Stable source creates system directories including:
PlayerLeveling/Quests/WeaponExpertise/BloodLegacies/Professions/Familiars/with leveling, unlock, equipment, and battle-group subdirectoriesPlayerBools/
The root also stores class and party data. Files are keyed around player Steam IDs and system-specific records.
Backup and restore¶
Stop the server before copying or restoring data so an in-memory save cannot overwrite the backup. Back up the whole Bloodcraft directory as one consistent set; progression records interact across systems. Preserve the config alongside the data because caps and rates affect how records are interpreted.
Do not hand-edit player JSON unless an upstream recovery procedure requires it. Use admin commands for supported changes and test restores on a copy.
Familiar inventory limitation
Stable upstream notes that familiar equipment persists, but ordinary contents placed in a familiar inventory may not survive restarts and can drop when the servant dies or is destroyed.