Skip to content

Demon Hunter

Upstream Bloodcraft Reference

Bloodcraft version: 1.13.22 stable
Last verified: 2026-08-23
This page documents upstream Bloodcraft, not BloodcraftExpansion custom features.

Wiki role summary: Mobile physical critical pressure. This is an editorial summary, not an upstream role label.

Mechanical identity

Its defaults emphasize speed, primary attacks, physical critical strikes, and Storm-school effects.

Default synergies

Layer Stable default
Weapon stats MovementSpeed, PrimaryAttackSpeed, PhysicalCritChance, PhysicalCritDamage
Blood stats PhysicalResistance, ReducedBloodDrain, WeaponCooldownRecoveryRate, MinionDamage
On-hit theme Storm: Static; an already affected target can grant Storm Charge to the attacker

A useful equipment/blood setup is any build whose selected expertise and legacy stats overlap these configured synergy lists. Blood type and weapon category are not hard-locked by the class.

Shift spell progression

All classes share Veil of Shadow as the default configured spell. The stable source then defines:

Order Ability group PrefabGUID
1 Cyclone -356990326
2 Polarity Shift -987810170
3 Lightning Wall 1071205195
4 Ball Lightning 1249925269
5 Lightning Typhoon -914344112

These names come from identifiers in the stable source. Administrators may replace the PrefabGUID list, so use .class lsp DemonHunter to inspect the live server. Unknown replacement IDs should remain labeled as PrefabGUIDs rather than guessed.

Commands and settings

  • .class lst DemonHunter — show live synergy lists.
  • .class lsp DemonHunter — show available class spells.
  • .class csp [#] — choose an unlocked spell.
  • .class shift — toggle the Shift slot.
  • Relevant settings: ClassSystem, ClassOnHitEffects, OnHitProcChance, SynergyMultiplier, the class synergy keys, and the class spell key.

See Classes Overview and Class Configuration.

Wiki Home · Commands · Configuration